Tier List

Gym League Aura Tier List

Cash multipliers from Galaxy down to Default, plus roll rates and when Premium reroll is worth it.

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Aura Tier List

Auras in Gym League are cash multipliers you equip while you pose in competitions. They do not raise machine power and they do not unlock gyms. A Mythical glow on Beach plates still pays Beach-scale money. Rank auras by the multiplier, keep the highest one you own, and spend rolls only after you have a gym that can feed the cash loop. For the menu, equip steps, and duplicate handling, use the auras guide. This page is the ranking.

A cash roll costs about $1500, or Robux if you buy spins in the aura shop. Standard rates that players plan around: Common 63.9%, Rare 25%, Epic 10%, Legendary 1%, Mythical 0.1%. Premium reroll has been listed around 149 Robux and is sold as better Legendary and Mythical odds — confirm the live price in-game. Galaxy is not a luck roll; it is a paid pack commonly listed around 1999 Robux for x2.5 cash. VIP Aura comes with the VIP bundle, not the $1500 spinner.

S tier — pay or get extremely lucky

AuraHow you get itCash
GalaxyPaid pack, about 1999 Robuxx2.5
Ultra InstinctMythical roll (0.1%)x2
PsychoMythical roll (0.1%)x2

Galaxy is the cash king if you are willing to buy it. Ultra Instinct and Psycho are the free-roll ceiling. Equip whichever of these three you actually own; do not sit on a Legendary because the S-tier name looks cooler in a screenshot. If you do not have Robux for Galaxy, stop treating it as a goal and hunt Ultra Instinct / Psycho with cash rolls after Underground is open.

A tier — Legendary keepers

AuraRarityCash
Super Saiyan BlueLegendary (~1%)~x1.8
SlimeLegendary (~1%)~x1.8
Super Saiyan GodLegendary (~1%)~x1.7

These are the rolls you keep for a long time. Super Saiyan Blue and Slime sit a hair above Super Saiyan God. A Legendary is already rare enough that you should not reroll it away for cosmetics. Use it in competitions while you save toward Mythical luck or Galaxy.

B tier — Epic plus the VIP bundle

AuraRarityCash
DarkEpic (10%)x1.5
EsperEpic (10%)x1.4
Super SaiyanEpic (10%)x1.4
VIP AuraVIP gamepass bundle~x1.5

Dark is the best Epic. Esper and Super Saiyan are close enough that you equip the one you have. VIP Aura is not a spinner prize; it arrives with VIP and lands next to Dark on raw cash. VIP still ranks S on the gamepass tier list because the pass also adds muscle and other perks — the aura alone is B.

C tier — Rare, fine until you replace it

AuraRarityCash
CurseRare (25%)x1.25
NenRare (25%)x1.2
Rage / PurpleRare (25%)~x1.15

Curse is the Rare you actually want. Nen is acceptable. Rage and Purple are the same cash band; keep either until an Epic lands. Do not spend Premium reroll just to climb inside C.

D tier — fog, colors, Default

Common fog and color auras (Crimson Fog, Yellow Fog, Pink, Teal Fog, Green Fog, Black Fog, Fog, Orange, Red, and similar) sit around x1.05. Default is x1. Equip a Common over Default, then ignore the rest of D. Rolling $1500 over and over to swap Green Fog for Teal Fog is how Beach players stay broke.

Rolling advice that is not the table

  1. Gym first. Leave Beach via Tan, then train on Underground or better. The gym tier list and gym unlock guide decide when a multiplier is worth multiplying.
  2. Cash from competitions, not from hope. Even a loss pays. Stack potions from codes and follow how to make money before you dump a session into the spinner.
  3. Stop on the first Epic or better if you are still unlocking The Gym or Golden. An Epic Dark (x1.5) already beats grinding Commons.
  4. Premium reroll is for Legendary/Mythical hunting, not for climbing D to C. Buy it after the next gym is open so extra cash has machines to feed.
  5. Do not buy Galaxy before muscle passes if your Robux budget is finite. Mutated Genes plus VIP plus Muscle Man move power; Galaxy only multiplies the cash those muscles earn. See the gamepass list before the 1999 Robux pack.
  6. Battle Pass mention: a premium track (about 35 levels, listed around 350 Robux at times) has been reported to include a high-track aura such as Rainbow Rage. Treat that as a seasonal report, not a row in the S–D table above, until you see it on your own track.

Equip the highest multiplier you own in every competition. Auras are not Body Alters — completing Tan or Rock will not replace your glow, and rerolling will not open Jungle. If a new aura ships, check latest updates then compare its multiplier to this table instead of assuming a new name is S-tier.

Same-category pages: back to the tier list hub, then gamepasses if you are about to spend Robux, or gyms if you are still on starter machines. Official Trello columns that list auras and power-ups are explained on the Trello board page.

FAQ

Frequently Asked Questions

Quick answers to the most common Gym League questions.

What is the best aura in Gym League?

Galaxy at x2.5 if you buy the pack (~1999 Robux). For rolls, Ultra Instinct and Psycho (Mythical, x2) are the ceiling. Full S–D table is on this page; equip steps are in the auras guide.

Should I use Premium reroll or $1500 cash rolls?

Cash rolls are the default. Premium reroll (~149 Robux) is for better Legendary/Mythical odds after you already unlocked the next gym. Do not Premium-reroll to swap Common fogs.

Is VIP Aura S-tier?

As an aura, no — it is about x1.5, same band as Dark. VIP the gamepass is still a high buy because of muscle and extras. Rank the pass on the gamepass tier list.

Do auras make me train faster?

No. They multiply cash. Training speed comes from gyms and muscle passes. If machines feel slow, open the gym tier list, not the spinner.

When should I start rolling auras?

After Tan and a real cash loop from competitions. Rolling on Beach wastes the $1500 cost. How to make money covers the cash side.